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Q:

Why Mass Effect 2 Still Sets the Gold Standard for Modern RPGs?

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Even over a decade after its 2010 release, Mass Effect 2 remains a towering benchmark in the RPG genre—and fans still ask why modern titles struggle to match its brilliance. Developed by BioWare and powered by Unreal Engine 3, ME2 masterfully blends deep character development, emotionally charged storytelling, squad-based tactics, and meaningful choices that carry over from game to game.

With over 7 million copies sold and consistently high ratings (Metacritic score: 94/100), it’s no surprise that players return to the Normandy again and again. The loyalty missions, cinematic cutscenes, and haunting soundtrack (hello, Suicide Mission theme!) elevate it from “just another RPG” to a truly unforgettable experience.

Even today, ME2 runs smoothly on modern PCs and consoles, but players may face occasional issues like frame rate drops or texture glitches in the Legendary Edition. A quick fix? Update to the latest graphics drivers, and disable motion blur and film grain in settings for a cleaner experience.

So here’s the real question: With all the advancements in technology and budget, why do so few modern RPGs capture the same emotional impact and replayability as Mass Effect 2? What do you think today’s devs are missing—or overcomplicating? Let’s discuss.

RPG

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Viewing 15 replies - 1 through 15 (of 23 total)

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All these comments make me want to do another playthrough. Renegade FemShep, here I come! 😎

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Maybe devs today should study what ME2 left out. No fetch quests, no bloat. Just character, conflict, and choice.

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Even the hacking minigames were better than most games’ side mechanics. Weirdly addictive.

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I modded the Legendary Edition to bring back some cut content and it made the game even richer. Modern RPGs have the tech but waste it.

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If we’re being honest, EA didn’t mess with BioWare back then as much. ME2 was passion-driven. Now it’s all shareholder-driven.

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ME2 is the only game I’ve replayed every year since it launched. Different choices, different endings. Still feels fresh. That’s rare today.

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Also: no loot fatigue. ME2 didn’t bury you in pointless items. You upgraded your gear through missions and research. Clean and intuitive.

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Hot take: ME2 has better pacing than Witcher 3. I love Witcher but ME2’s lean structure made every mission feel meaningful.

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I think part of it is the “cinematic storytelling” trend. ME2 did it without sacrificing player agency. It respected you as both a gamer and a viewer.

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I’ll never forget the first time I lost Tali in the suicide mission. I actually restarted the game from an earlier save. No other RPG made me do that.

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ME2 made you love the crew. Modern games make you grind for loot boxes. That’s the biggest difference. 🥲

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I still haven’t seen a better hub ship than the Normandy SR-2. Walking around it just to chat with your crew felt rewarding. Now everything is just menus and maps.

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Tbh, the companion loyalty mechanic is genius. You earn their trust through actions, not dialogue wheel spam. Devs should take notes.

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Absolutely. Renegade interrupts were brilliant. Pulling your gun mid-convo or punching out someone felt badass without turning Shepard into a psycho.

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Does anyone else feel that Shepard’s morality system (Paragon/Renegade) was more satisfying than the vague “alignment” systems we get now?

Viewing 15 replies - 1 through 15 (of 23 total)

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